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Nikolay Shokurov
Nikolay Shokurov
Technical Artist
Kiev, Ukraine

Skills

Transport DesignUser Interface DesignWeb DesignCharacter ModelingProp ModelingGame DesignGame DevelopmentLevel DesignWeapon Modeling

Software proficiency

Modo
Modo
Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Unfold 3D
Unfold 3D

Experience

  • Technical Artist at Kevuru Games
    Kyiv, UA
    June 2022 - Present

    As a Technical Artist in the realm of video game development, I am a multifaceted professional contributing to the visual and interactive aspects of gaming experiences. My role involves crafting special effects and procedural assets tailored for Unreal Engine 5, encompassing the implementation of models into the game engine, shader development, lighting configuration, and providing valuable assistance in environmental design for video games.

  • Concept Artist at Kevuru Games
    Kiev, Ukraine
    February 2021 - Present

  • 3d artist at ARgentics
    Kiev, Ukraine
    October 2018 - February 2020